import parole
from parole.colornames import colors
from parole.display import interpolateRGB
import pygame, random

import sim_items
from util import *

class Scutum(sim_items.Armor):
    def __init__(self):
        bonuses = {
                'evMod': 8,
                'pvMod': 0,
        }

        # TODO: depth, materials, etc.
        sim_items.Armor.__init__(self, 
                'scutum',    # name
                parole.map.AsciiTile('0', colors['Silver']), # appearance
                9,          # weight (lbs)
                ['shield'],   # slot(s)
                6000,       # energy to wear
                bonuses,
                unidDescription="This large shield has a convex surface, "
                "allowing it block the front as well as the sides. Though "
                "cumbersome, it is capable of deflecting all but the strongest "
                "of attacks.",
                handsNeeded=1)

#========================================
thingClass = Scutum
